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	<title>Comments on: Price = Marginal Cost</title>
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	<link>http://yumio.net/blog/2007/07/12/price-marginal-cost/</link>
	<description>Blog of an economist who ended up working in web</description>
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		<title>By: Francis</title>
		<link>http://yumio.net/blog/2007/07/12/price-marginal-cost/comment-page-1/#comment-19411</link>
		<dc:creator>Francis</dc:creator>
		<pubDate>Thu, 06 Nov 2008 05:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://yumio.net/blog/2007/07/12/price-marginal-cost/#comment-19411</guid>
		<description>1. Subscribe.</description>
		<content:encoded><![CDATA[<p>1. Subscribe.</p>
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		<title>By: Administrator</title>
		<link>http://yumio.net/blog/2007/07/12/price-marginal-cost/comment-page-1/#comment-2769</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Tue, 17 Jul 2007 19:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://yumio.net/blog/2007/07/12/price-marginal-cost/#comment-2769</guid>
		<description>Yes - you&#039;re right. Its not any different for most software, except the icons/gift business has its own unique dynamics like - artificially created scarcity (limited edition icons for example) that drives up prices, and there aren&#039;t a lot of support costs to icons (vs. enterprise software).</description>
		<content:encoded><![CDATA[<p>Yes &#8211; you&#8217;re right. Its not any different for most software, except the icons/gift business has its own unique dynamics like &#8211; artificially created scarcity (limited edition icons for example) that drives up prices, and there aren&#8217;t a lot of support costs to icons (vs. enterprise software).</p>
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		<title>By: Dan Isaacs</title>
		<link>http://yumio.net/blog/2007/07/12/price-marginal-cost/comment-page-1/#comment-2747</link>
		<dc:creator>Dan Isaacs</dc:creator>
		<pubDate>Mon, 16 Jul 2007 12:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://yumio.net/blog/2007/07/12/price-marginal-cost/#comment-2747</guid>
		<description>Um, does any software not have practically the same profit margins?  I mean, once it&#039;s developed, of course.  Even continuing development is funded by &quot;support&quot; contracts.

If you want to ignore the costs associated with developing the platform, marketing, and running Facebook, then yeah, those icons are %100 margin.  But most 010101010 things are, if you factor in only the costs of replication as costs.</description>
		<content:encoded><![CDATA[<p>Um, does any software not have practically the same profit margins?  I mean, once it&#8217;s developed, of course.  Even continuing development is funded by &#8220;support&#8221; contracts.</p>
<p>If you want to ignore the costs associated with developing the platform, marketing, and running Facebook, then yeah, those icons are %100 margin.  But most 010101010 things are, if you factor in only the costs of replication as costs.</p>
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		<title>By: ian holsman</title>
		<link>http://yumio.net/blog/2007/07/12/price-marginal-cost/comment-page-1/#comment-2738</link>
		<dc:creator>ian holsman</dc:creator>
		<pubDate>Mon, 16 Jul 2007 01:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://yumio.net/blog/2007/07/12/price-marginal-cost/#comment-2738</guid>
		<description>yes, but there is also competition. I can send my friend a 3rd party application &#039;booze&#039;, or &#039;vampire bite&#039; or whatever.

The problem with digital goods is that the MC is zero, and when there is competition the price will also go to zero.</description>
		<content:encoded><![CDATA[<p>yes, but there is also competition. I can send my friend a 3rd party application &#8216;booze&#8217;, or &#8216;vampire bite&#8217; or whatever.</p>
<p>The problem with digital goods is that the MC is zero, and when there is competition the price will also go to zero.</p>
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